Two quick design fixes lala.com can do to increase stickiness, conversion, and retention

Lala.com is a music sharing site that's been around for maybe a year or so. They've built some great traffic and have a product I use every day now. I first heard about it actually from Posterous users who kept asking for the ability to embed Lala.com in their blog posts. It's US-only for now (sorry, International friends) but at least now I don't have to pine away for a re-activation of my Spotify account.

As a product, it's great. But there is always room for improvement. Here are a few basic design changes that I think could give a big ROI.

1) Incentivize long-lasting value by switching the Play and the Add to Queue button

When I first saw lala.com, I thought it was yet another in a line of many music services. I, like every new visitor to every site, had my mouse hovering over the back button. Luckily I stayed around long enough to discover its value. They have pretty great song libraries that have everything from hits to the obscure parts of the catalog. And they allow you to play the whole song through once for free, which is very impressive.

They've expertly engineered the site to be playable at all times even during browsing. This means you can actually just browse around the site without ever stopping your music player. (It's something that our friends at YC-backed thesixtyone.com do really well too.) But the main call to action on most songs and albums isn't to take advantage of this ability to create playlists.

Instead, it's a play button that causes it to play now. Many users may not even realize they can queue long playlists of songs. Instead, a 'queue' button is next to it, but as all designers realize with time -- if it's a secondary action, nobody uses it.

The fix: Make the queue button default, and show a tooltip or flyout that teaches the user that they've added something to their playlist. Heck, make an ongoing sidebar to the right to reinforce the playlist concept. A single song play may only last 3 minutes, but if you can get people to create playlists of music, then you've a) achieved incredible lock-in and b) proven that you're valuable. You've beaten the back button, at that point.

When you're new, focus on being as simple as possible. But when you're in a crowded space, you have to focus on showing the user how you are different and better. Lala is interesting because of a voluminous on-demand catalog of music that can be your new music player playlist. So focus on that.


2) Once you prove to them you're valuable, make it easy for the user pay you and buy into the system.

Lala has a concept of song credits, and when you sign up, you get a prominent item in the menubar that lists how many song credits you have. You can listen to any song in their system for free once, but if you want to play the full length song again, it costs 10 cents to 'buy the web song' and stream the full length song forever. Like Spotify, without the monthly fee.

I didn't need all 25 song credits to realize this was a valuable service. Yet clicking on Song Credits always shows the same text wizard above. It wasn't until I used up all 25 credits that I was shown the UI I was expecting:

It's OK and even desirable to have great explanatory text around how your site works-- but don't hide functionality that is the critical path to the user who wants to buy into your system.

--

Building user experiences is just a repeating conversation you have with thousands of users every day. A faux pas here or there will not necessarily doom you, but it costs you some percentage of future customers in the end. For a service that hopes to be viral and organic, a few percentage points in conversion can result in significant deviations in outcome and success. A first impression is make or break, whether in person or on the web. Make yours count.

You should follow me on twitter here.

Loading mentions Retweet
Filed under  //  product design   user experience  
Comments (9)
Posted 1 month ago

You can't separate visual design from interaction design.

In 86 slides, Stephen Anderson explains why it's impossible to separate visual design from the core of the product. You can't just make it pretty later. Visual design has to be baked in from the beginning.

Visual design and understanding of gestalt give you the tools to realize your intentions. Interaction design is knowing what a user should be able to do on a given step. Visual design is making something that allows the user to do it, quickly, efficiently, easily, and all the while feeling good about themselves.

In consumer products, how the customer feels when using your software is make-or-break.

Loading mentions Retweet
Filed under  //  product design   user experience   visual design  
Comments (3)
Posted 3 months ago

Coca-Cola: If it doesn't add anything, take it away.

Striking example of a remarkable redesign for the most iconic brand in history. Get rid of the bubbles, the drop shadow, the embellishments. Unclutter. Simplify. Reduce.

Do less, be less, and end up with more.

Loading mentions Retweet
Filed under  //  branding   product design   user experience   visual design  
Comments (26)
Posted 3 months ago

You should read my blog entry about this article by Dustin Curtis about forceful language, here.

Dustin has been cooking up something fierce at his blogazine dustincurtis.com. His latest work is an article about how forceful language can more than double the number of conversions you can get on a given call to action.

Like asking people to follow you on twitter. You should read the full article here.

You should follow me on twitter here.

Loading mentions Retweet
Filed under  //  product design   twitter   user experience  
Comments (5)
Posted 4 months ago

Tugging at emotional heartstrings: Don't go! All your friends will miss you if you deactivate from Facebook.

Knowing Facebook, they must have AB tested this and found it to be massively effective. Lets show photos of the opposite gender, and tell you that they will miss you. *tears*

Hat tip Patrick Collison -- wow, what a great find. This is remarkable.

Loading mentions Retweet
Filed under  //  emotional design   facebook   product design   user experience  
Comments (5)
Posted 4 months ago

The Art & Science of Seductive Interactions (yeah, yeah, actually user experiences...)

Great examples of addictive, desirable user experiences. Ones that make you keep coming back for more. I was inspired. In 150 slides or less.

Loading mentions Retweet
Filed under  //  product design   startups   user experience   visual design  
Comments (0)
Posted 7 months ago

Quantum of Solace's multitouch UI / video wall gives us a glimpse at what's to come.


The last Bond movie featured a brilliant display of user experience. Tracking down the international villian Dominic Greene, the team collaborated and explored the information space using a Microsoft-Surface-like multitouch display, and could also send items to a video wall for discussion.

It'll truly be an awesome age when this is a reality. I don't think it's too far off. The age of disposable high quality displays coming.

via benarent.co.uk

Loading mentions Retweet
Filed under  //  product design   user experience   visual design  
Comments (5)
Posted 7 months ago