The iPhone killer of the future needs vertical integration. (Why Android is doomed.)

Google’s dependence on hardware and carrier partners puts the final product out of their control — and into the control of companies whose histories have shown them to be incompetent at design and hostile to users.
--John Gruber via daringfireball.net

Windows Mobile was a failed experiment in relying on hardware vendors, partners, and carriers to build a great consumer device. There were too many cooks in the kitchen. There were too many integration points.

Case in point: Bug fixes from the field. To get a device to market, there was the core device team, then a mobile operator/commercialization team, and finally the carrier's support / deployment team. There was no shared database of bugs. No shared responsibility. When schedules were stretched thin and the device was failing even simple tasks, it was too easy to point fingers. Oh, that's the carrier team's fault. That's the OS team's fault. That's the commercialization team's fault. Hardware's fault. Nobody took the reins to ensure a quality product was being created.

The Palm Pre team is doing it right. Google would do well to take note here. Building cool techie platform toys that let you create nifty Powerpoint decks is all well and good. But it's all a huge waste until there's a satisfied user using your awesome phone that works great.

It comes down to responsibility. Someone has to be responsible. If you're creating a device, and you want it to succeed, it better be you and your team.

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Filed under  //  apple   iPhone   mobile   product design   product management  
Comments (24)
Posted 3 months ago

Apple Texas Holdem is quite addicting, but kind of like 1994 shareware

It's definitely got a 1994 shareware game feel. But that's kind of where mobile software is right now. Incredibly immature. Anyone remember Apogee Games? Commander Keen and Castle Wolfenstein?

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Filed under  //  apple   games   iPhone  
Comments (7)
Posted 1 year ago

Pandora on the iPhone is truly transcendent

Great user experience. iPhone 2.0 software is a world changing event. Perhaps someday we'll see this rivalling or eclipsing the dawn of the IBM PC XT... Or the Apple II.

PS, cool tip: hold the Home button and click the power button at the top once to take a screenshot. New for the new OS update.

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Filed under  //  iPhone   product design  
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Posted 1 year ago

Mall security sucked when we were kids and they suck now

Power tripping mall security herds this morning's iPhone 3g line to a remote corner of the food court.

This guy was barking orders at us and was rude as heck. Cambridgeside Galleria should fire someone.

The best part is he was riding around on a segway.

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Filed under  //  customer service   iPhone  
Comments (8)
Posted 1 year ago